Based in Montreal, Canada
Press / Business contact:
Super Boost Monkey
okidokico is Charles Goatley and Moussa Khan, two veteran developers who were crazy enough to attempt making their own game.
At okidokico we make games that we want to play: games that appeal to a broad audience, that take players to compelling new worlds, and that explore creative gameplay.
HistorySuper Boost Monkey
Having both spent over a decade on massive projects at major studios such as Rare and Ubisoft, we decided to spend even more time making our own game. We started playing around with endless runner prototypes - lots of them - and asked ourselves "what if we built our game around the amazing adventures of a cute little simian who bobs for bananas?" One year and many sleepless nights later, Super Boost Monkey is ready to meet the world.Gameography
Charles was a gameplay programmer at Rare, Ubisoft, and Square Enix Montreal. Moussa was a game designer at CCP Games and Ubisoft. Together they have worked on the following titles:
Kameo: Elements of Power, Rare
Viva Piñata, Rare
Viva Piñata: Trouble In Paradise, Rare
Far Cry 3, Ubisoft
Far Cry 3: Blood Dragon, Ubisoft
Hitman: Sniper, Square Enix Montreal
Super Boost Monkey Trailer YouTube
There are far more images available for okidokico, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Awards & Recognition
Please visit the Super Boost Monkey website here http://superboostmonkey.com.
Team & Repeating Collaborator
Programming and Design